Dev Diary 2: Visual Planning


Greetings!

It's been a fairly strange few weeks, so I haven't set aside as much time for Cloister Cards as I'd like, but there's still some new things to tell you all about.

Last time, I left you all off with a crude map of where various visual elements will be found on the board. As of now, the initial segments of the river are complete, and the first wetland section (which will be found behind them, and appear if you have any wetland in your deck) is drawn, but as yet not processed. Over the course of the coming week I will be fixing their locations in the game. Take a look at the two sections of river below:




Last week I also mentioned the new events and the cards that go with them. If all goes well, version 0.0.2 will be launched next week, with the new river and wetland visuals included.

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